This update focuses on the development of the valley map, cutscene blocking, and NSFW animation progress.
Valley Map Development:
- The valley is the central location for the game’s plot, featuring the cave base and fort construction site.
- The valley transitions from tranquil to dangerous, with action scenes occurring there.
- A time/calendar system affects the map’s appearance, with day and night cycles impacting visuals.
- Fog effects, post-processing (PP) volumes, and detailed flora are used to enhance the valley’s atmosphere.
- Concept art is being used to direct the visual style of the valley.





Cutscene Blocking:
- Cutscene blocking is progressing, with cave scenes completed and fort sequences underway.
- Efforts are made to differentiate cutscenes through time of day, weather, and character movement variations.
- More cutscene previews will be shared later in the year.
NSFW Animation:
- Two new NSFW artists have joined the team to create animations.
- Galmine’s scenes will be completed first, followed by Sheela and Trel.
- Trel’s spider legs pose unique animation challenges and opportunities.
- Uncensored previews are available on the Discord server.
Upcoming Plans:
- Next week’s update will showcase the cave, the player’s first home base.
- Cutscene previews with VFX will be shared.
- A recut trailer, removing sensitive content, will be released to avoid age restrictions on YouTube.
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